Unititled Space Game
This project was done for an assignment in the first year of university. The main goal was to create a basic space game with multiple levels with increasing difficulty, a main menu, basic sound and a scoreboard. My game doesn't contain anything particularly nice; just a basic space game with a few levels. However, it does represent my abilities in Unity, and shows how much knowledge i've gained since first year.
For this project, I have considered porting it to my custom engine (which was used to develop my snake game), or build a new engine using Vulkan for cross-platform reasons. The other idea is to continue working on this using Unity and port it to android as it would be fun and very knowledgeable.
Features:
(As of January, 2020)
- 3 levels with different AI behaviour.
- Main menu with buttons for options and help menu.
- Sound and Music which can be disabled.
- Help menu to display controls and the games objectives.
- Limited Gamepad support.
- Multiple power ups, and ship designs.
- Scoreboard system which is stored on the users PC.
Planned Features:
- More levels with improved AI behaviour.
- Improved options menu for control bindings and gamepad options.
- Possibility to port to Vulkan, with the aim to build a new engine.
- Splitscreen mode.
- Improved controls, feels very clunky.
- Implement volume controls.