Dambuster Studios
(2020 - ????)
My work at Dambuster Studios
Here you will find a collection of projects of my own, or projects I have been involved in. I studied 'Games Computing' at the University of Lincoln, achieving a 'First Class Honours' degree in 2020. My current position is 'Gameplay Programmer' at Dambuster Studios, working on Dead Island 2.
I joined Dambuster Studios shortly after University and have contributed to Dead Island 2 since. To learn more about what was involved, please see below. Outside of work, I remain keen on developing my skills in areas where I wouldn't in my day job. This generally includes the following: tool and pipeline development for the modding community of specific games, experimenting in UE5 to develop gameplay features, and more.
My work at Dambuster Studios
A Flexible Modding Suite with plugin support.
A set of modding tools for the Mafia Franchise, focusing on reverse engineering, and tools development. Superseded by Cauldron.
A mod to bring The Elder Scrolls IV: Oblivion to The Elder Scrolls V: Skyrim.
A small game containing optimized boids built using the Urho3D engine.
A procedurally generated underwater diorama using Noise generation algorithms and L-Systems. Developed in Unity.
My snake game engine converted to OpenGL rendering, with shaders and model importing included.
My own game engine developed using SDL, with a small snake game built on top.
My first Unity game consisting of three levels.
Smaller projects people may find interesting; including more reverse engineering and tools development.
Dissertation Project, focusing on a code-based hot reloading application using C++.